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The Tale of the Zombie Dice
Season 6, Episode 4
Eplogo69
Air date February 27, 1999
Written by Maggie Leigh
Directed by Adam Weissman
Episode guide
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The Tale of the Zombie Dice, is the Fourth episode of the Sixth season of Are You Afraid of the Dark?, and the Sixty-Ninth episode in total.

Cast

Midnight Society Cast

Story Cast

  • Scott Pietrangelo as Tate
  • Mitchell David Rothpan as Andre
  • Edward Yankie as Mr. Click
  • Daniel Skorzewski as Klimbo
  • Marc Foucault as Patrick
  • Jane Gilchrist as The Teacher

Special Guest Star

  • Jay Baruchel as Alex

Intro

That night, Quinn and Andy are seen carrying together a heavy chair into the circle. Vange is shown to be sitting on it as they are placing it down and she tells them to drop it anywhere. They do and it goes clunk and she complains because it hurt. Tucker, comes in and asks Vange why she brought it. Megan nearby says she brought it as well as the sofa she is lying down on.

Tucker is surprised to see this, and he asks her where she got them. Quinn says from a nearby dump. Megan says she knows they're not traditional, but they are way more comfortable to seat on and hopes he doesn't mind. Tucker is happy and doesn't mind and at all. Then he gladly hops onto the sofa and gets comfortable. Then Tucker asks who is telling the story for the night.

Vange, goes to sits on the Storyteller's chair and says that she is. Megan beats them to sitting on the comfy chair and Andy beats Quinn to sititing next to Tucker on the Sofa and he complains that he'll just sit on a rock,

Vange says her story is about games, everybody loves games. Most of all when you win, losing isn't so much fun but it doesn't really matter because it's only a game, and you can always play it again. However not always, because if you lose the game from her story, you may never play another game ever again. Megan seems intrigued hearing this.

Vange throws in the campfire dust to make the fire more intense while she submits her story for approval of The Midnight Society. She calls her story "The Tale of the Zombie Dice" and begins her story.

Story

Vange tells the story. The story first takes places in a basement. There a teenager named Patrick is lead to a pedestal. The person who pushes him around is a seven foot tall man named Klimbo. Klimbo appears to be a sleep deprived human zombie who only grunts. Patrick calls out that he wants a rematch. Then he touches the platform of the pedestal and it glows with light. Suddenly his thumb is stuck and he cannot move and so he panics. Klimbo then shows him a small little box. Patrick quickly realizes what it might be, so he reacts with a horrified response screaming no.

Then the story focuses on two friends: Tate and Alex. Tate enjoys taking risks and accepting challenges. Alex is very careful and cautious with everything he does. Ergo, Tate often mocks him for being this way calling him a granny. That day their teacher busted Tate for card gambling in class. So the guidance counselor confiscate his deck of cards. Later after school, Alex and his little brother Andre hang out at "Click's Emporium". This is a popular after school hangout. One that has all sorts of games, video games, snacks and sodas.

Tate happened to be there too. Now he has just gotten popular with a group of people, for winning bets on high scores on video games. To celebrate he buys everyone soda and snacks. He then challenges Alex to a video game. Alex turns down the offer, because he knows Tate can beat him easily. Tate then teases him in front of everyone about how he never takes a risk or a challenge. Then he tries to bet him an easy challenge. So he bets Alex the place will close at 7 O'Clock. When everyone knows perfectly well and it is even mentioned on the wall it closes at 6 O'Clock. Alex chooses not to accept the bet because, it's silly. So now even his brother thinks he is a wimp. Tate mocks him telling him he can't even bet when he knows he is going to win.

Then the place announces it is closing. Then the owner Mr. Click applauds Alex for being a wise young man, and never letting anyone talk him into playing games he is not comfortable playing. Then he mentions to Tate that he sees potential in him, and realizes he is a real games man. One that is never afraid to turn a challenge and never loses. Mr. Click introduces himself and challenges Tate to play a game with him. If Tate winsm he gets free run of the emporium for a year. But if he loses all he wants is Tate's thumbprint. This leaves them all confused and a little creeped out. After he leaves Mr. Click rudely pushes Klimbo around, threatening him with a baseball. He orders him to finish loading the truck. Then to prepare a new display because they'll have a new "guest" soon.

The next day after school, Alex has free movie passes and he invites Tate to go with him. Tate says he taking up Mr. Click on his challenge, and he can't back down on a challenge. Because he isn't a granny like he is. When Tate shows up at the emporium, Mr. Click takes him into his private office. There he challenges him to a game he calls "Zombie Dice" the two dice each have a red skull on them. The player needs to throw both dice three times: If a skull appears even once then the player lose. If no skulls appear, then the player wins. Tate at first thinks it is not a good enough game being just total luck and tries to back out. Then he is taunted, being told that he might just be a coward like his friend. Hearing this Tate takes him up on the challenge. Tate throw his first two tosses and has no skulls, and is certain he will win. Then when he throws the last toss, one red skull appear and he loses.

Tate is mad he lost saying it's a stupid game, but since he lost he must give Mr. Click his thumbprint. He is lead to the basement behind a secret false door. He is told to place his thumb on a pedestal when he gets down there. When he walks down there, he bumps in Klimbo. He grunts at him and points him to the direction. Then he instructs him to touch the screen of the pedestal. Tate places his thumb on the the shining light of the pedestal. However, now Tate's thumb is stuck and he cannot get free. He panics asking him what the deal is. Mr. Click shows up and tells him the deal is he is going on a little trip. Then Tate is instantly shrunken down to action figure size. Then locked inside small boxed cage. Mr. Click then tells him in a maniacal tone that he has buyers from all around the world. Ones who will pay a handsome price for very unique "pets", and he laughs sinisterly

A little later, Alex and Andre go looking for Tate and check the emporium. The place is closed, but with a hunch he checks the backroom to see if he and Mr. Click are still playing their challenge. No one is in Mr. Click's office and he calls around to see if anyone will hear him. Seeing that Tate left his coat, he checks the room for a door to another room. He stumbles upon the secret door and enters the basement. When he enters the basement he bumps into Klimbo. He grunts and chases after him to the end of the room. There he finds Tate shrunken inside the box. He asks him what happened to him.

Mr. Click comes by and says that he won his thumbprint. So when you win someone's thumbprint you own them. Therefore he shrinks the losers down to miniature size. Then he sells them to buyers all around the world who pay a huge amount for rare and unique little pet humans. He says Tate is going off to a buyer in Australia. That is.. if he survives the trip. Apparently not all of them do. But if he does, he may enjoy it down there. Mr. Click abusively screams at Klimbo to get back to work. Then he tells Alex that he is strong as an ox, but not so bright. So soon he'll be a pet too.

Alex demands he set Tate free, but Mr. Click says no because he lost. So Alex challenges him to the game and if he loses Alex will give him his thumbprint. In the office, Alex decides to have Mr. Click throw the dice to see whether or not the game is rigged or not. Mr. Click takes his sweet time throwing the dice and wins the game. Klimbo grabs Alex and is about to take to the basement. Then Alex begs for another chance because he has never gambled before and requests another game. This time he wagers that if loses, Mr. Click can have his little brother.

They are at the bar, then Alex bets him that he can drink two mugs of Soda before he can finish one small glass. All he wants is a head start to be fair. Also he can't pick up the glass until he finishes the first mug. Mr. Click only agrees to it, but only if he will drink three mugs. So Alex than has him raise the stakes. Therefore if Alex wins he'll get Mr. Click's thumbprint. Mr. Click feeling overconfident with himself agrees to it. Then they review the rules of their drinking game and begin. Alex drinks the first mug very slowly, with Mr. Click feeling sure he will lose. However the trick of the game is now revealed. Alex places his empty mug upside down on top of Mr. Click glass. Therefore, since he cannot touch Alex's mugs, he will finish them before he does. Mr. Click is furious, saying how it is unfair. Then Jason tauntingly reminds him that it is fair, because he agreed to it.

Mr. Click complains because he feels that he cheating and won't allow it, Then to his shock Tate is freed. Tate informs him that Alex is the winner and he is the loser. Tate applauds Alex and apologizes to him for before. Mr. Click tries to make a run for it. Then in the basement, he tries to pack up and leave in a hurry. Now he has and pushed Klimbo around for the last time. Klimbo is now fed up with him, so he closes in on him. Then in a big bright flash of light. Alex, Andre and Tate ask Klimbo where Mr. Click is. Klimbo smiles to them and says the game is over. Now he shows him the small box. Now he heads off with Mr. Click securely locked inside the box.

Ending

As the story ends, Vange says that no one EVER played another game in Click's Emporium again and she meant any game! Megan is impressed and tells her the story was amazing. Tucker says it was a good story and he really likes the furniture a lot. Megan smiles happy to hear this, and they find out that Quinn has fallen asleep stretched out on the sofa. Tucker says he likes it a little too much, so the others all decide to leave quietly leaving him sleeping on the sofa. Quinn talks in his sleep telling his mom that he doesn't want to go to school that upcoming day.